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Gordon Red
SteelVipers YouWhat
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Posted - 2006.11.09 01:24:00 -
[1]
Edited by: Gordon Red on 09/11/2006 01:27:28 It is said that Amarr should be high damage dealer and have a strong armor.
So you should have included to look at the armor rateing, too. You showed that the cap itself goes down very fast on amarr ships => this limts the quality to tank. Some cap.mods are allways needed, but that's fine. With Kali this will get worse, but I think it is still fine.
To increase the damage and let the fitting problems standing, would be one aproach => you will have to waste slots so you can finally have the high damage.
BUT I would leave the damage right where it is at the moment and increase the ships attributes, so there can be fitted all the big guns as other races can.
The armor problem is still there, but I wouldn't change much there, perhaps the ocassional bonus to the resis per level on one or two ships.
About the Tier3-BS... there are so much topics abou this... but an other gun boat is stupid => a drone BS or a Khanid-style BS would make more sense.
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Gordon Red
SteelVipers YouWhat
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Posted - 2006.11.09 01:59:00 -
[2]
Edited by: Gordon Red on 09/11/2006 02:02:16
Originally by: Aeaus
Originally by: Gordon Red ...
Guns use up more then capacitor regeneration. Fitting mods are pretty much required. We don't really have a major low slot advantage.
Ship attribute increases would be most welcome, as well as capacitor usage would actually help us maintain a respectable DPS and a respectable TANK at the same time and then decide whether it's worth focusing on one.
I wouldn't change the cap or the recharge rate at all (reason is at the bottom of this post)! To be able to fit the weapons, there would be some lows freed => so there would finally be some space for cap-, damage- or armor mods.
So you could choose what weakness you want to make up. This is important!
Every ship and race MUST have weaknesses. And there have to be MORE weaknesses as you should be able to close, but you should be able to do so.
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Gordon Red
SteelVipers YouWhat
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Posted - 2006.11.09 02:11:00 -
[3]
Edited by: Gordon Red on 09/11/2006 02:13:28 If CCP don't want versality for Amarr, they haven't invented the Khanid ships! The T1+T2 recon standing for versality, too. But why no versality for the BS?!?
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Gordon Red
SteelVipers YouWhat
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Posted - 2006.11.09 03:57:00 -
[4]
Originally by: Violent Sky Excellent short-medium to medium-long range, more flexible than any other turret based weapon. That has to count for something.
Medrange combat isn't happening! Sniping with alpha + many T2-BS and warping out before anything that can tackle you is able to reach you. The other method is short range (under 20km). You could say that you could warp in on 40km, but if the other don't like, he simply warps out (unless you have a faction scrambler...)
=> so your medium range "bonus" is too short or wasted.
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